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Van Thomas
Van Thomas
3D/2D Graphic Artist
Orlando, United States

Summary

I am a 3D/2D artist and U.S. Air Force veteran with extensive industry experience. My core focus is defense industry military simulation utilizing game engine-ready 3D assets employing modern PBR workflow standards and multimedia graphics for IMI level 1-4 courseware to create impactful training for today’s Warfighters. I develop engaging real-world scale 3D visual database assets and designs for simulation training which incorporates ground and air vehicle maintenance and operational procedures, complex ship electrical, mechanical, and weapons systems and terrain environments all using GFI via photographs, technical diagrams, and visual design documents at the direction of Subject Matter Experts maintaining industry best practices for optimal 3D/2D asset quality.

Skills

2D AnimationCompositingIllustrationMotion GraphicsUser Interface Design3D Animation3D ModelingLightingUV MappingCharacter AnimationVector IllustrationVideo EditingPrint DesignPBR TexturingTexture Baking3dMultimediaBrochuresMorph TargetsThreeJSDefense Industry 3d ArtistVertex ColorsAlembic Point CacheRigging (BIPED)GLTF/GLBA1 and A4 Posters

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Animate
Animate
Illustrator
Illustrator
Premiere
Premiere
Audition
Audition
InDesign
InDesign
Acrobat
Acrobat
Unity
Unity
Presagis Creator
Presagis Creator
Jira
Jira
TinyPNG
TinyPNG
Materialize
Materialize
Gitlab
Gitlab
Babylon.js Exporter
Babylon.js Exporter