I am a 3D/2D artist and U.S. Air Force veteran with extensive industry experience. My core focus is defense industry military simulation utilizing game engine-ready 3D assets employing modern PBR workflow standards and multimedia graphics for IMI level 1-4 courseware to create impactful training for today’s Warfighters. I develop engaging real-world scale 3D visual database assets and designs for simulation training which incorporates ground and air vehicle maintenance and operational procedures, complex ship electrical, mechanical, and weapons systems and terrain environments all using GFI via photographs, technical diagrams, and visual design documents at the direction of Subject Matter Experts maintaining industry best practices for optimal 3D/2D asset quality.